Kingdom Health

Kingdom Name: None
Kingdom Traits: Mercantile Theocracy (Economy +2, Loyalty +2)

Size: 1 Control DC: 21 Population: ~250

TREASURY: 45 BPs

CONSUMPTION: BPs Size Cities Policies Farms Other
1 1 0 0 0 0

UNREST: 0

BONUSES: TOTAL Buildings Policies Events Leaders Resources Traits Vacancies Other
ECONOMY -13 +2 -4-4-4-4 +1
LOYALTY -5 +1-1 +2 -2-2-4 +1
STABILITY -4 -1 -4-2-2 +1+2+2

Economy “Other” Modifiers: Capital +1
Loyalty “Other” Modifiers: Capital +1
Stability “Other” Modifiers: Friends of Melianse +2; Friends of Tiresia +2; Capital +1

POLICIES
PROPAGANDA: None
- Stability -1, Consumption +0
TAXATION: None
- Economy +0, Loyalty +1
FESTIVALS: None
- Loyalty -1, Consumption +0

LEADERS

Role Character Modifier Effects Vacancy
Ruler Varies Can expand kingdom +4 Unrest/turn; No new farms, hexes, roads, or districts
Councilor Loyalty Can enact Festival Policies +1 Unrest/turn; -2 Loyalty; No Festivals
General Stability -4 Stability
Grand Diplomat Stability Can enact Propaganda Policies -2 Stability; No Propaganda Policy
High Priest Stability +1 Unrest/turn; -2 Stability, -2 Loyalty
Magister Economy -4 Economy
Marshal Economy -4 Economy
Royal Assassin Loyalty -1 Unrest/turn No penalty
Spymaster Choice +1 Unrest/turn; -4 Economy
Treasurer Economy Can enact Taxation Policies; collect income -4 Economy; no income
Warden Loyalty -4 Loyalty, -2 Stability

SPECIAL EVENTS/MODIFIERS:

  • Location of capital @ Stag Lord’s Fort: +1 to all Kingdom Bonuses
  • Friend of Melianse: +2 Stability as long as on good terms
  • Friend of Tiressia & Falchos: +2 Stability as long as on good terms

CITIES
Hammerzeit (Capital; Pending)

Kingdom Health

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