Warhammer Quest Kingmakers
A wilderness hex is roughly 12 miles across.
Traveling Across a Hex
Plains: 5 hrs
Difficult: 8 hrs
(Note: a hex always takes a min. of 1 hr to cross)
Party is mounted on
- Mules/Carts: -1 hr
- Horses: -2 hrs
Road/Guide/Druid: -1 hr
Hustle: -1 hr, +1 Misfortune (Attrition: Toughness)
Characters travel 8 hrs per day, the rest is spent making/breaking camp, resting, foraging, etc.
Characters may travel for more than 8 hrs in a day, but each extra hour incurs +1 Misfortune (Attrition: Toughness).
Hustling/Forced Marching mounts is dangerous. For each Misfortune accrued, roll a die: On a ‘6’, the mount is useless (injured, lame, or dies).
Unless crossing at a ford or bridge, rivers require all the players and their mounts to make Strength tests (modified by armor and encumbrance and river difficulty). Each failure adds 1 hour to the travel time and gives +1 Misfortune (Attrition: Strength). On a fumbled test, gain +2 Misfortune (Attrition: Strength) and lose a significant item of Treasure or Equipment.
Again, river crossings with mounts are dangerous. For each Misfortune accrued, roll a die: On a ‘6’, the mount is useless (injured, lame, or dies).
Exploring/Mapping a Hex
Plains: 1 day
Forest or Hill: 2 days
Mountain or Swamp: 3 days
Exploration rewards each player with 50 gold and makes the hex claimable by the kingdom. It may also reveal an Encounter Site.
Automatic: Simply entering a hex reveals Automatic Sites that simply can’t be missed (large structures, cities, etc.).
Standard: Revealed only if the hex is explored.
Hidden: Revealed only if the hex is explored and a skill test is passed.
Enter a hex: 5%
Day spent exploring: 15%
Frequently Traveled Routes
Slowest (-0), Average (-2 hrs/hex), Fastest (-4hrs/hex)
- Hammerzeit → Olegton/Bokken: 37 hrs, 27 hrs, 17 hrs +5 Misfortune
- Hammerzeit → Jhod: 32 hrs, 24 hrs, 16 hrs +4 Misfortune
- Hammerzeit → Tiressia: 24 hrs, 18 hrs, 12 hrs +3 Misfortune
- Hammerzeit → Great Sycamore: 24 hrs, 18 hrs, 12 hrs +3 Misfortune or 16 hrs, 12 hrs, 8 hrs +2 Misfortune + River Crossing